With ARM64 host support ready to go, byte set his sights on getting yuzu to work on macOS.īy the way, did you know that there are other platforms that use ARM64 SoCs extensively? Bringing yuzu to Android Thanks to the efforts of byte and merryhime, this hurdle didn’t stand in our way for too long. ![]() In case you weren’t aware, yuzu uses Dynarmic for its CPU emulation.ĭynarmic works by recompiling (translating) the Nintendo Switch’s (guest) ARM CPU instructions to the user’s (host) CPU.Īnd because Dynarmic didn’t yet support recompiling guest code for ARM64, yuzu’s CPU emulation couldn’t work on any of these host CPUs. Yuzu’s core code has, by design, been kept modular and frontend agnostic to ensure any future efforts to expand supported platforms does not run into unwanted dependency issues.Īlthough we originally couldn’t support macOS due to Apple deprecating OpenGL support on it, there has been a recent rekindling of efforts to support macOS using MoltenVK - and it so happens that the new Macs are powered by 64-bit ARM-based Apple Silicon (M1/M2, at the time of writing) SoCs (System-on-Chip).īut then we faced another hurdle - Dynarmic’s lack of host recompilation support for ARM64. We’ve supported major desktop operating systems, such as Windows and Linux, since the earliest builds of yuzu. Like our sister project, Citra, yuzu has always been developed with multi-platform support in mind. With that out of the way, let’s dive into the state of things for yuzu Android. Yuzu Android is in rapid development and early builds should be considered akin to a beta.Įxpect to see a variety of results regarding compatibility and performance on different devices, discussed in more detail later. We’re committed to improving the feature parity, compatibility, and performance of our Android builds most improvements for desktop platforms, like Windows and Linux, will also help improve our Android users’ experience. Thanks in advance, let me know if there's other information you need and I can try and track it down.You're finally awake! yuzu on Android launched! (Samsung Galaxy S20 FE, Mesa Turnip GPU driver) State of things: Where are we? What can users expect?īefore we talk more about where we are and what users can expect, we would like to make a few things clear: Texture filtering - Trilinear optimization: On.Texture filtering - Quality: High performance.Texture filtering - Anisotropic sample optimization: On.Power management mode: Prefer maximum performance.NVIDIA Control Panel, 3D Settings for Dolphin Emulator: ![]() All remaining hacks / advanced graphics config are as recommended by default.Texture Cache slider is fully to Fast, GPU Texture Decoding unchecked.Skip EFB Access from CPU unchecked (I'm able to reach high 50s to 60 fps with this checked, but Super Mario Galaxy requires it unchecked for pointer functionality).All enhancements are set as recommended by default.Everything else deselected apart from "Show FPS".Here's a list of settings information I'm using when running: It's possible the issue is that my hardware isn't powerful enough, but it's able to run NSMBWii and a lot of GCN games fine with enhanced resolution. My laptop is a 2014 MSI with an Intel Core i7-4710HQ CPU 2.5 GHz base, 3.5 GHz turbo (which should come on automatically?). The strange thing is that I'm capping out around 35-40 fps when running at 1080p and 2xMSAA, but only losing maybe 5 frames when running Native and no anti-aliasing. Looking for some help to increase performance with Super Mario Galaxy on the most recent Dolphin 5.0 Dev release. ![]() ![]() Linksįilter Posts News Discussion Hardware Support For more information on how to rip your game discs see this guide. Do not discuss downloading games or GameCube/Wii system files. You are expected to make your own backup copies of any games or GameCube/Wii system files that you run in Dolphin. It allows PC gamers to enjoy games for these two consoles in full HD (1080p) with several enhancements: compatibility with all PC controllers, turbo speed, networked multiplayer, and even more! Please check out the official forums at or their Discord at for Dolphin support.ĭolphin is an emulator for two recent Nintendo video game consoles: the GameCube and the Wii. r/DolphinEmulator is temporarily in restricted mode.
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